19 Nov 2007 - CAD- BIM-GIS-Games Integration
The suggestion was made some time ago (GeoWeb 2007) that the Internet virtual world "Second Life" was a good metaphor for GIS futures, and we should look more to the games world than we have in the past. Clearly this insight was very much "on the money".
The increasing concern about physical infrastructure redevelopment in North America and Europe, and the need to rapidly and efficiently construct new infrastructure (homes, highways, transit, and utilities) in the rest of the world, is giving rise to new ideas about the integration of CAD, BIM and GIS. The central thesis of this integration push is that the current process is hopeless inefficient and wasteful, and does not properly take into account the existing environment when new infrastructure projects (e.g. a new building) are under taken. An integrated view of these things would allow the creation and maintenance of persistent information models that would get created when the buildings were designed, and would be maintained and enhanced as the building was developed and went through its life cycle. Each such model would just fit into the information model for the entire cityscape, enhancing and extending it. More than just "eye candy", such models would serve a multitude of purposes including crime deterrence, noise mitigation, energy conservation, zoning, security, disaster response planning, and all forms of city planning.
The major search engines such as Google and Microsoft clearly have a stake in this too, and have already enable the creation of 3D building models through tools like Sketchup (Google), and the proposed PhotoSynthesis (Microsoft) technology. So far, these models have largely been "eye candy", however, the linking of these models to formal built infrastructure models is now underway and will give rise to the sort of 3D virtual world discussed in the paragraph above. City planners, engineers and developers will use environments like Google and Microsoft to display and share model visualizations and to allow groups of people and organizations to interact with one another and the virtual model of the world. Urban planners can show how a new streetscape will look, and citizens can walk around in it and offers comment and feedback. Engineers can use these models to investigate different design approaches and construction techniques.
None of this very far in the future. Engineering companies like Parsons-Brinkerhoff are already using 3D simulation models to help visualize and enable decision making in complex construction projects. cityGML and Google Earth are already being employed (see http://www.citygml.org/) for modeling, visualizing and navigating hundreds of thousands of buildings in Berlin and other German cities.
A key element to add to this vision is that of gaming - meaning the ability to simulate and to interact with the 3D world in the same manner as one interacts with the real world - with the same physical constraints and dynamics. This approach has been long explored in the gaming world to get realistic behaviour for gamers. We see it being employed in our fused world of BIM-CAD-GIS to provide interactivity for navigation, design and enhanced understanding.
When you think GeoWeb - think of going to "Second Life" - think of wondering around in a dimensionally accurate model of the world - that is current and changes as the world changes - and that reflects the real world - physically and politically. We have a ways to go - but such a target is clearly in reach.
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Blog Entries:
08 May 2008 - Looking ahead to GeoWeb 200921 Apr 2008 - Spatial Infrastructures, IFC & Collaborative Engineering
14 Apr 2008 - KML released as an OGC Specification
02 Apr 2008 - BIM/CAD/GIS Integration
13 Mar 2008 - Structuralism and Data Exchange
05 Mar 2008 - Building the GeoWeb in your own backyard
03 Mar 2008 - Davos of Geo in Vancouver
28 Feb 2008 - What are coordinates?
19 Feb 2008 - Does the invisible hand always get it right?
31 Jan 2008 - “Design for Test” in the GeoWeb
23 Jan 2008 - GeoWeb Local - GML in Local Government
15 Jan 2008 - GML Core and Extensions
04 Jan 2008 - GeoWeb 3D
21 Dec 2007 - What are the key issues for geographic information technology?
26 Nov 2007 - GML in the Back Office
19 Nov 2007 - CAD- BIM-GIS-Games Integration
07 Nov 2007 - What’s in a name? Searching for the right words
23 Aug 2007 - KML Placemarks as Observations
29 Jun 2007 - Where GML was right .. and wrong
17 May 2007 - From GML 1.0 onwards - a brief history
17 May 2007 - GML and Database Interoperability
10 May 2007 - GeoWeb Manifesto
09 May 2007 - Meltdown and the Maze - Toward a Real Time Geography
08 May 2007 - GML, KML, Sensor Data, Imagery
20 Apr 2007 - Transporting GML in KML
21 Mar 2007 - The Architecture of the GeoWeb
14 Feb 2007 - From Interoperability to Infrastructure
14 Feb 2007 - GML without Geometry
18 Dec 2006 - ebRIM gets the nod at the OGC
06 Oct 2006 - In praise of complexity
05 Oct 2006 - Infrastructure - the next step past interoperability
12 Jun 2006 - GML and ebRIM
21 May 2006 - Features, Observations and Authorization
21 Apr 2006 - Transfer and Transaction Models
12 Apr 2006 - Feature Catalogues/Dictionaries, GML and RDF/S
10 Apr 2006 - Genus Loci
04 Apr 2006 - GeoWeb and Survival Part II - Towards Environmental Security
04 Apr 2006 - GeoWeb and Survival
17 Mar 2006 - Schemas, Interoperability and RDBMS
14 Mar 2006 - SDI Concepts
05 Mar 2006 - GML Complexity Re-visited
05 Mar 2006 - Observations are for more than sensor data
05 Mar 2006 - Application Schemas Drive Profiles
25 Feb 2006 - The problem with XML
15 Feb 2006 - The importance of profiles
08 Feb 2006 - One person’s metadata is another person’s …
07 Feb 2006 - From Soup to Nuts
02 Feb 2006 - GeoRSS - GML in news feeds
31 Jan 2006 - Performance and the GeoWeb
27 Jan 2006 - Remote API’S, Web Services and the GeoWeb
19 Jan 2006 - GeoWeb 2006 - GeoWeb Grows Up
09 Jan 2006 - Dealing with time in GML
23 Dec 2005 - Dynamic
14 Dec 2005 - GML in the cockpit
01 Dec 2005 - SDI - What is it really?
25 Nov 2005 - GML is the same for all applications
25 Nov 2005 - Schemas and Profiles - whats the difference?
22 Nov 2005 - Schemas - why the big deal?
15 Nov 2005 - GML for Geographic Imagery
13 Nov 2005 - GML, and KML - Why the fuss?
10 Nov 2005 - Is GML a format?
09 Nov 2005 - Embedding GML in “foreign” grammars
03 Nov 2005 - Authentication and Access Control
03 Nov 2005 - OnStar in the era of the GeoWeb
03 Nov 2005 - Do we need to encode location in news feeds?
03 Nov 2005 - gMedia - Towards Geographically Aware Media
03 Nov 2005 - Where are we going?
02 Nov 2005 - Sample XSLT Style Sheet
02 Nov 2005 - Sample KML Output
02 Nov 2005 - Sample GML Data File
02 Nov 2005 - Styling GML to KML - XSLT
02 Nov 2005 - Simple Geometry Schema
01 Nov 2005 - Simple GML Geometry
18 Oct 2005 - Simple GML Geometries
18 Oct 2005 - Styling GML to KML for Visualization
18 Oct 2005 - Some Simple GML Profiles
17 Oct 2005 - Embedding GML in non-GML grammars
17 Oct 2005 - Geotags - the answer to everything?
20 Sep 2005 - GeoWeb 2006
20 Sep 2005 - GML Observations and Features
14 Sep 2005 - What is KML?
07 Sep 2005 - Time in GML
07 Sep 2005 - GML Observations
07 Sep 2005 - GML and KML Syntax
07 Sep 2005 - GeoWeb - Part II - GML and KML
07 Sep 2005 - GI Markup - Part I - Feeding the web with Geographic Information
06 Sep 2005 - GML Complexity
06 Sep 2005 - GML “Sucks”
24 Aug 2005 - Web Feeds and Geographic Information
23 Aug 2005 - What is the Geo-Web?
23 Aug 2005 - IS WGS84 Enough
04 Aug 2005 - Coordinates in GML
03 Aug 2005 - GML Profiles
03 Aug 2005 - GML and Coordinate Systems
03 Aug 2005 - Information Sources
03 Aug 2005 - Features and Geometry Properties
03 Aug 2005 - GML Geometries
03 Aug 2005 - GML FAQ for RSS Geeks and others



